Computational and Problem Solving(SDP1)

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Computational and Problem Solving(SDP1)

1: Computational and Problem Solving(SDP1) Senior-lecturer: Sarsenova Zhibek e-mail: zhibeksarsenovagmail. com

2: Course goals and objectives To learn the basics of HTML tags, CSS and Java Script to create web pages. To develop professional, interactive websites that meet customer needs To do research cutting-edge issues To become aware of your behavior and how others perceive it To learn what appropriate behavior in a professional environment looks like To do research, to develop, to organize, and to deliver compelling, evidence-based presentations and documents

3: Learning Outcomes: Organize, browse, edit and manage a variety of file types Develop, validate and debug simple interactive websites using HTML, CSS and JavaScript Describe basic software-development tools, processes, and concepts such as debugging, data representation, source code, executable code, verifiers Deliver short, easy presentations and documents that are well considered, compelling and supported by evidence Search and evaluate information Present findings in an organized and compelling manner Discuss the notion that every problem has multiple solutions, each with its own advantages and disadvantages, and that success is tied to finding the technical solution that best fits into the non-technical dimensions of a specific problem

4: After completing the course the students must know HTML Cascading Style Sheets (CSS), JavaScript, JQuery.

5: Course description Computation and Problem Solving is a 15-week course in which you will learn problem-solving approaches and tools, professional communications, and professional behavior. You will learn the world of professional deliverables, processes and behavior by joining the fictional company iCarnegie Consulting (iC) as a junior intern. In this role, you will solve problems using tools such as HTML, Cascading Style Sheets (CSS), JavaScript, and JQuery.

6: Course policy Students are forbidden to: come to class without a textbook or a printout of an e-book from dl. iitu. kz. A student without a textbook/dl handouts gets the mark 0 for class participation; submit any tasks after the deadline. Late submissions are graded down. cheat. Plagiarized papers shall not be graded; be late for classes. Being tardy three times amounts to one absence; retake any tests, unless there is a valid reason for missing them; use mobile phones in class; chew gum in class.

7: Students should always be appropriately dressed (formal/semi- formal styles are acceptable); show consideration for and mutual support of teachers and other students; let the teacher know of any problems arising in connection with their studies.





12: Attendance If the number of absences exceeds 20, student will be automatically scheduled for a Retake (summer semester)

13: For All Deliverables Submit all tasks before deadlines Due at the time specified by the instructor. -10 of earned grade per day for late submissions

14: Syllabus is your guide to a course and what will be expected of you in the course. Generally it will include course policies, rules and regulations, required texts, and a schedule of assignments. A syllabus can tell you nearly everything you need to know about how a course will be run and what will be expected of you.  


16: Main sources to submit or take tasks dl. iitu. kz moodle. robomatter. com

17: Literature


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